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BEA File - What is a .bea file and how do I open it?
Learn about .BEA files and view a list of programs that open them.
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What is a BEA file? A BEA file is a game data archive used by a NintendoWare Bezel Engine video game. It contains game assets that have been compressed so they take up less space within a finalized game file. Nintendo Switch games such as Super Mario Party, Tetris 99, and WarioWare: Get It Together! include BEA files.
More Information BEA file open in Bezel Engine Archive Editor The NintendoWare Bezel Engine is a game engine Nintendo developed and released to make Switch video game development easier for third-party developers. However, both official Nintendo games and third-party games use the Bezel Engine. Games that use the Bezel Engine store their game assets, such as 3D models, 2D images, and sounds, in BEA archives. For example, the Switch version of Super Mario Party contains 456 BEA archives, each of which includes a subset of the game's models, sound effects, and other assets. Each game's BEA archives are found in the game's Archive folder. Most gamers will never encounter a BEA file. However, those interested in examining Switch games' structure or modding the games may encounter BEA archives while browsing Bezel Engine games' data. NOTE: BEA files created for use in a Switch program always include the abbreviation nxonnx32 or nx in their filename, while BEA files created to test a Switch program in Windows always include either the nxonwin32 or nxonwin64 abbreviation.
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.BEA File Extension
Bezel Engine Archive
| Developer | Nintendo |
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3.5 | 2 Votes |
What is a BEA file?
A BEA file is a game data archive used by a NintendoWare Bezel Engine video game. It contains game assets that have been compressed so they take up less space within a finalized game file. Nintendo Switch games such as Super Mario Party, Tetris 99, and WarioWare: Get It Together! include BEA files.
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BEA file open in Bezel Engine Archive Editor
The NintendoWare Bezel Engine is a game engine Nintendo developed and released to make Switch video game development easier for third-party developers. However, both official Nintendo games and third-party games use the Bezel Engine.
Games that use the Bezel Engine store their game assets, such as 3D models, 2D images, and sounds, in BEA archives. For example, the Switch version of Super Mario Party contains 456 BEA archives, each of which includes a subset of the game's models, sound effects, and other assets. Each game's BEA archives are found in the game's Archive folder.
Most gamers will never encounter a BEA file. However, those interested in examining Switch games' structure or modding the games may encounter BEA archives while browsing Bezel Engine games' data.
NOTE: BEA files created for use in a Switch program always include the abbreviation nxonnx32 or nx in their filename, while BEA files created to test a Switch program in Windows always include either the nxonwin32 or nxonwin64 abbreviation.
How to open a BEA file
You can use the player-created Bezel Engine Archive Editor (Windows) to examine, extract files from, and insert file into BEA archives.
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Programs that open or reference BEA files
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Bezel Engine Archive Editor
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Category: Game Files
Updated: September 14, 2021